Implementation of Game-Based Learning Method Using Digital Cards to Improve Understanding of Arabic Grammar
DOI:
https://doi.org/10.33096/4kqg2m21Keywords:
Game-Based Education, Arabic Language Learning, Digital MediaAbstract
This study aims to improve the understanding of Arabic Grammar through a game-based learning method using digital cards for class IX Skill students at MTsN 1 Makassar City. This study was motivated by students' low learning outcomes in understanding Grammar, caused by the use of less interactive learning methods. The type of research used is Classroom Action Research (CAR) with the Kemmis and McTaggart model, carried out in two cycles, each consisting of the planning, implementation, observation, and reflection stages. The research subjects were 20 students. Data collection techniques included observation and learning outcome tests (pre-test and post-test). Data were analyzed quantitatively and qualitatively. The results showed that implementing the Game-Based Learning method using digital cards significantly improved student learning outcomes. In the pre-cycle stage, the average student score was 53.8 with a 10% completion rate. In the first cycle, the average score increased to 79.25 with a 60% completion rate. Furthermore, in cycle II, improvement continued, with an average score of 88.35 and a completion rate of 95%. Furthermore, student activity and participation in learning increased, as indicated by greater involvement in discussions, group work, and educational games. Therefore, it can be concluded that the game-based learning method using digital cards is effective in improving understanding of Arabic grammar and creating more interactive and enjoyable learning. This method is recommended as an alternative innovative learning strategy.
References
Audina, M., & Ramadan, Z. H. (2025). Pengaruh Model Game Based Learning Berbantuan Educandy Terhadap Hasil Belajar IPS Siswa Kelas IV Sekolah Dasar. Cetta: Jurnal Ilmu Pendidikan, 8(3), 457–467. https://doi.org/10.37329/cetta.v8i3.4588
Cahyani, E., & Nafi, A. A. (2024). Model Pembelajaran Game Based Learning terhadap Peningkatan Hasil Belajar Bahasa Arab. Kilmatuna: Journal Of Arabic Education, 4(1), 1–8. https://doi.org/10.55352/pba.v4i1.843
Erwita, W., & Hamzah, A. A. (2025). Pengembangan Bahan Ajar Bahasa Arab Berbasis Keterampilan Berbahasa. Jurnal Miftahul Ilmi: Jurnal Pendidikan Agama Islam, 2(3), 328–338. https://doi.org/10.59841/miftahulilmi.v2i3.213
Haitsumakunti, I., Faizi, A., & Aisyah, S. (2025). Mengatasi Problematika Pembelajaran Bahasa Arab Dengan Pendekatan Game Based Learning Dalam Penguasaan Tata Bahasa Arab. EL-FUSHA: Jurnal Bahasa Arab Dan Pendidikan, 6(1), 68–77. https://doi.org/10.33752/el-fusha.v6i1.7684
Idrisa, Z., Wakka, M., & Ansar, A. (2023). Strategi Tenaga Pendidik dalam Mengatasi Kejenuhan Belajar Peserta Didik Pada Mata Pelajaran Bahasa Arab. Mujaddid: Jurnal Penelitian Dan Pengkajian Islam, 1(2), 57–68.
Kurniawan, A., Feronika, A., Liandri, T. W., Puspita, T. I., Novianti, T., Sagita, T., Reinita, R., & Salmaini, S. (2025). Game-Based Learning with Educandy to Improve Indonesian Language Learning Outcomes of Grade V Elementary School Students. TOFEDU: The Future of Education Journal, 4(6), 1598–1603. https://doi.org/10.61445/tofedu.v4i6.648
Lailaa, H., Fitri, E. L., & Martaputri, N. A. (2025). Efektivitas Penerapan Metode Game-Based Learning Berbantuan Media Duolingo terhadap Penguasaan Kosakata Bahasa Arab. JRTP: Jurnal Riset Teknologi Pembelajaran, 1(1), 18–26.
Nasikha, A., Ali, S., & Aisyah, N. (2025). Penerapan Model Game-Based Learning untuk Meningkatkan Semangat Belajar Bahasa Arab Siswa Sekolah Menengah Atas. Al Ibrah: Journal of Arabic Language Education, 8(1), 24–33. https://doi.org/10.24256/jale.v8i1.5863
Ningrum, A., Angreiny, H., Tanjung, F. R., Lubis, A. K., & Sinaga, A. I. (2024). Bahasa Dalam Perspektif Al-Qur’an. MUDABBIR Journal Research and Education Studies, 4(2), 439–447. https://doi.org/10.56832/mudabbir.v4i2.644
Nonci, D., & Zainal, A. Q. (2023). Strategi Guru Bahasa Arab Dalam Mengatasi Kesulitan Membaca Teks Bahasa Arab Peserta Didik Kelas VII A MTs DDI Kulo Kabupaten Sidenreng Rappang. QANUN: Journal of Islamic Laws and Studies, 2(1), 39–44.
Rathomi, A. (2020). Maharah Kitabah Dalam Pembelajaran Bahasa Arab. Tarbiya Islamica, 8(1), 1–8.
Safitri, N. A. (2019). Penerapan Model Game Based Learning Untuk Meningkatkan Hasil Belajar Akidah Akhlak Di Madrasah Tsanawiyah. Islamic Education Studies: An Indonesia Journal, 2(1), 42–50. https://doi.org/10.30631/ies.v2i1.65
Wahyudin, W., & Thahir, I. (2022). Problematika Pembelajaran Mata Kuliah Berbahasa Arab Via Daring Di Masa Pandemi Covid-19 Pada Mahasiswa Pendidikan Bahasa Arab (PBA-FAI) UMI Makassar. Education and Learning Journal, 3(2), 68–75. http://dx.doi.org/10.33096/eljour.v3i2.149
Zahrah, R. R., & Wardhana, K. E. (2025). Integrasi QR Code pada Smart Visual Learning Media untuk Pengembangan Pembelajaran Modern. Jurnal Teknologi Pendidikan Dan Pembelajaran, 3(2), 524–532.
Zaidaan, M., & Alawiyah, N. L. (2025). Analisis Konseptual Metode Tata Bahasa Terjemah Dalam Pengajaran Bahasa Arab Di Era Digital. TADRIS AL-ARABIYAT: Jurnal Kajian Ilmu Pendidikan Bahasa Arab, 5(2), 282–300. https://doi.org/10.30739/arabiyat.v5i2.4087
Downloads
Published
Issue
Section
License
Copyright (c) 2026 iga kusni, Ruslan Wahab, Hasanna Lawang, Wahyudin, Agus Salim Beddu Malla (Author)

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.


